Upon an island surrounded by volcanoes and known as Kebakaran live the beings who wield the hottest fire in all of Magitotum, the fearsome Matahari. A challenge to face in combat, their powers range from fire breath, fire enforcement, heat resistance, infrared vision, incredible strength, flight, and the more experience can even move lava. To top it all off, they are heavily guarded by the thick red scales that decorate their hide. Their look is much like the idea of a traditional dragon; great wings upon their backs and claws that can cut through rock. Most have horns upon their heads and spikes down their backs and out their tales. When in battle, it is common for the Matahari to stand on their two feet with a sword in hand alight with fire. Their swordsmanship can even give the Knights of the Round Table a challenge. Their fiery assaults are too much for many to handle but do not let that deceive you. They have a high code of honor that they follow to the letter. Respect must be earned by battle and nothing less, except if one is a child, a woman with child, injured, or elderly. Be sure to show the proper respect when meeting these creatures.
The Armorph have the unique ability to transform parts of their bodies into weapons. They were developed by experiments that Jiqeeran and Chenfa dragons performed together. They took one of the Chenfa and tried to see if it could mimic other objects other than itself. While attempting and not really succeeding, one of the guns being used was fired off by accident and hit the machine they were using. A blast of purple energy shot out and morphed the weapons into several of the Chenfa dragons. Their appearances changed from their single colored skin like scales to purple bat-like skin. Their arms had morphed into swords without them thinking about it. The wings on their back grew twice in length and had sharp metallic edges to each bat-like wing. Down their back formed curved spines like claws that went down to their now elongated tail which had a mace head at the end of it. They found out that they could morph their bodies into weapons and went to go show their clan in the land of Yin Ben. The Chenfa were horrified by the weaponized creatures that came home to them. Not knowing what these dragons would do, they banished them from their land. The new weaponized creatures left saddened and angered to the land of Contritus. There they found comrades with the goblins who welcomed them with open arms. Ever since that day, they have called themselves Armorph and have stayed loyal friends to the goblin race. Their home lies in a series of caves made by the Gremlins underneath Bello Cap. They are always at the call for the goblins and will protect their allies at any cost.
A relative of the goblin, they have fish-like scales to help them improve their water based powers. These scales make for better movement and allow for water to move along their skin fluidly. Most have a human like face with bat-like features while some have beaks. Horns are found in a variety of ways on their head. Sprouting from their backs are wings that they use to patrol the city of Suregarde in the land of Conflictus. Found in the city are multiple stations where water flows from top to the bottom. Perched on these are gargoyles who keep an eye on their city. It is common to find these guardians encased in stone. The is because while they are asleep they turn into the hard substance. A simple wack to their reptilian tail, claws , or head will usually wake them up. If not, the feathers from the pigeons that perch upon them will do the trick.
Originally, these colossal beings were once the fire-breathing Cyclops that had fled Graecia. After mating with humans due to a special medallion that allows them to shrink, they have now diversified themselves. Four sub species of giants have emerged since their time living the Reus, the land in the clouds. Most common were the frost giants also known as the Iskjem. They were able to manipulate the water around them and freeze their opponents. Along with this power, they were able to form ice constructs to both defend and protect themselves. Another kind would be that of the Fjellpe, or stone giants. Most of the time one would never see these behemoths, since they spend most of their time sleeping. While they do this, they look like mountains. In terms of strength, they were the most physical strong of their kind. The Gjet were a type of giant that manipulates flora. Almost all of them were nudists, despite the complaints from their brethren. These giants enjoyed peaceful meadows where they watch over their sheep. Finally, there were the most radical of the modern day giants, the Gigantas. Although having no ties to the land of Graecia, they followed in the brutal tactics of their ancestors. Constantly, they trained for battle even when there was no war. Lava does not hurt them but rather heals them; thus why they have used it to bathe. These radical thinkers have claimed to always look out for the benefit of Reus, but from seeds of conflict due thorns of war grow.
Dragons that harness the fury of the blizzard, they have lived in Pruina where snow always covers the ground. Their powers range from frost breath, ice constructs, the ability to summon snowstorms, changing their body heat, seeing heat signatures through the cold, and being able to freeze someone in place. They can easily fly through snow storms but not with their wings. The bottom half of their bodies turn into flurries of snow that allows for better maneuverability. In appearance, most have tusks that protrude from their jaws that they can use to break ice. Down their backs, ice spikes grow slicked back with a sharpened edge. Strangely, some even have white fur that are found around their neck and down their spine. They can easily camouflage into the snow due to their patterns of blue and white scales. If you find yourself in a snowstorm, these dragons can be deadly.
A head tall over the goblin and much lankier with colorful skin; it is a relative of the goblins, gargoyles, ogres, and gremlins. Long mullets of hair drape down their back and around their pointed ears. Instead of fangs they have tusks that curve around the outside of their mouth. Boils can be found on the surface of their skin especially on their hands. Once part of the realm of Conflictus, they were force out of their home by Delsey when they refused to follow her rule. They fought to be an equal people once they fled to Fabulum, but were defeated due to the somewhat cruel tactics of Gruff Muffet. From then on, they became servants to the royal family. Their skills as stone smiths were put to work as they built bridges on which they collected the tolls that went to the king. Often they dream of returning to their fishing village and be whole gain in the land of Conflictus.
The goblins are a honor bound society, fighting battles with a sense of fairness. Their skills with all forms of weapons can even put a dragon’s back against a wall. They have long been the leaders of their relatives the trolls, gremlins, and gargoyles until the end of the Tech War. During a bloody battle, the blame was placed upon the royal family for the catastrophe. This paved the way for the sorceress Queen Delsey to take control of the realm of Conflictus. Goblins stand at the same height as humans with a thicker skin. They come in arrange of colors such as red, blue, and yellow with decorations of scars and burns earned by combat. Solid metal earrings are a popular fashion trend among the goblins that they pierce on their pointed ears. It can be intimidating walking up to these creatures with their fangs somewhat sticking out. Rest assured most goblins will bring you no harm unless you cross them. Then you can expect a fair fight and a place to sleep after you have been knocked out.