Born only once every thousand years, a Supreme has the ability to use every class of sorcerer spells. They are discovered by the coming of age test known as the Habepert. When a Supreme comes in contact with the Rock of Affiprob the center gem will hover around them before glittering down from above them. A beautiful sight before the rugged training begins. Having the ability to do any spell comes with the workload of all other classes. Meaning, they must study under every core for a number of years. This depending on how fast the person can learn. Primary care and teaching of the individual fall under the responsibility of the head Scroll Keeper of the Mages; decided so after the Wizard’s War as an agreement between the dragons and sorcerers. With a teacher that has such big heart, many Supreme’s have had the personality of a kind soul more often than not. Those who do become rotten cause massive mayhem to the world of Magitotum. Such a perfect example is the witch Delsey. With her reign on the throne, she has wrought great pain upon the land. However, one cannot help but marvel at some of the spells she has accomplished. One of the most known is the magical scar put on the Omni Xerxes. Though he will never tell the name of the affliction, it forces him to relive past horrors at any time by the whim of the user. It also provides the spell caster to show possible futures to the victim; causing said individual to experience extreme anxiety and stress in any situation. Not much else known about this particular affliction, but it is the first seen by all in the lands of Magitotum. What else can these Supremes do? Only time will tell.
Here sat the royal goblin castle where the decisions of the entirety of Conflictus were decided. At one time it had five towers of teal standing tall. Now all but one had fallen; most of which had slid down the hillside and into the town, crushing several other buildings. It once had keeps that were stationed on each corner of the walled fortress. At a set of bronze doors, the only standing barbican towered over them with a cannon situated on the top. Inside the walls was a dome with a bronze top.
This place has resisted attack after attack, but the town was finally overwhelmed in the final confrontation of the Tech War. Lone Star and his forces from their nearby island swarmed the shores with the intent to reach and ransack Mendaxum. However, they found stiff resistance from the mixed forces of Conflictus and an elite team of heroes that came to assist them. Through staggering odds, they were able to repel the invaders, but not without cost. The town was scarred and the citizens felt no inspiration to repair it. Their leaders had failed them, trusting that Mendaxum would actually come to their aide. It was then that the goblin monarchy was toppled and the many races of Conflictus grew apart.
As for the state of the town in the current town, the houses and shops were made of brown stones for the walls and the houses had teal slated roofs. The buildings still had burns, singes, and smashed in every conceivable way of damage. Most of the shops had since been closed with the old local market nearby. The stands had been tipped over and the fruit had fallen on the ground, rotting with flies pouring out of them. The town sat in front of the beach that opened into a bay which had several small wooden docks built on it. Its sand was surprisingly well kept other than the few bits of scrap metal and wood, the damage caused from the same battle that hit the rest of the town. A far-off cliff exhibited more of the past scars with the rocks broken off, leaving columns of white rock standing in front of a cove under the castle. On the main drag one finds a rundown building that notably had sword slashes, bullet holes, scorch marks, and blood stains upon its walls. On top of the place was a sign that said, “Ol’ Bera”.
For now that is all I can say about this capital town. Anymore would reveal too much of the story. Hoping you like to read more.
Over the rolling waves one faces many dangers upon the ocean known as Moana, but one of the most devious is found not within it. Between the high cliffs of Fabulum, Spiegel, and Graecia there lies a curse that strikes seafarers. This magic was place by sorcerers in Graecia in order to protect their land from a Northern invasion. The spell itself causes groups to turn on one another by using their raw emotions to bubble over. Why can this be bad? Even if the individual is mad at another for just stubbing their toe earlier, the curse can cause them to be so mad to the point of murder. An invasion force would cut themselves down without the Graecian people having to lift a sword. Terrifying to say the least, but there is one way to avoid this fate. If the group relays all their frustrations to one another before entering the pass, they will be free from the spell’s effect. However, this fact is not widely known by all leaving most travelers to perish at sea in this forsaken pass.
A sorcerer that depends on items and others to assist in battle; these people wear gauntlets that glow orange to manifest their magic into the physical plane. Depending on the individual, you might find yourself fighting a very different style then another among their core. That is because Summoners spends their lives collecting creatures and objects to use against their enemies, making their way of battle highly customizable. Think a pack rat with the ability to unlimitedly store their items. Well, unlimited is a strong word. The requirement for storing the new summonee is to have enchanted parchment which the Summoner has created ahead of time. Once locked inside, a sentient being will be given a customized environment catering to their whim. Most of the time this is against their will. During many of wars especially the Wizard’s War, Summoners benefited the most from the conflict. On each battlefield, they captured their enemies to use as pawns against their own. Friends became enemies in a twisted series of events. Resentment from dragons and other species are common toward these types of sorcerers.
Often Summoners will carry around journals of their summonees. These they can have float around them and come alive with the spell known as Eisque. Similar to the energy form animation, this talent allows them to animate an ordinary object into a sentient being linked to the wielder’s psyche. The emphasis is on an ordinary object, they cannot do so with elements like other sorcerers. With the ability to summon anything they mark, one must be careful. They could spring upon you a Matahari or summon a gun just to set you off balance. Expect the unexpected when fighting this opponent.
Known as the kindest of souls, a mage’s sworn duty is to protect others. Using staffs to channel magic into the physical plan; their spells range from healing, shields, and for their own defense, rays/beams. In times of war, mages are not shy to rush onto the field to save an ally. Likewise, they avoid conflict if the purpose is not just. For example, the mages pulled out of the fighting in the Wizard’s War due to the nature of the conflict. The sale purpose was to strengthen Mendaxum by killing creatures of their same nature, such as a pyromancer killing a fire creature such as the Matahari (a dragon that wields fire). As soon as the mages gained the courage to leave the conflict, the armies of Mendaxum were doomed. The conflict ended soon after and helped to appoint the mage as the mentor of a sorcerer that is only found once every thousand years, the Supreme. These have the ability to use every branch of magic and become the leader of their people, just like Delsey. Such kindness was wasted on this monster.
Sorcerers that use the elemental energies of the land through magical means. Using the totem found around their necks, they are able to channel their magic to make roots snake towards their opponents or rack to form hands to grasp the enemy. These totems, crafted in the form of some animal, are usually made of wood with a green crystal placed toward the center. There are a wide arrange of spells that can be learned by a shaman. Generally, one will lean towards one kind of element such as floral spells. However, the true masters can use multiple different kinds. The only element a shaman cannot use is fire, a specialty of the pyromancer. Along with these abilities, they are also able to communicate with animals. This can prove crucial in a war when messages need to be sent. Its enough to say that if you face a shaman, watch out for the environment around you; it might just keep you alive and ready for any attack.
The infiltration unit of the Mendaxum army, they were always looked down on for their power. Unlike most sorcerers, they do not need any sort of item to channel their energy into the physical plane. Only skin to skin contact or the air hitting upon their own skin can activate their magic. Their abilities range from being able to suck energy and gain intelligence from skin to skin contact, creating illusions by being near their target, and obtaining monstrous strength that could break a full sized boulder. Because most of their spells rely on being close to their victim, many in the Mendaxum armies have given them the names of seducer and seductress. Constant ridicule falls on them for their ways, but in the end the other sorcerers would not want to lose this crucial part of their army. Without intelligence, there is no way to learn your enemy and win the battles ahead of you. As for their uniforms, it does not help towards the name calling. Most try to keep much of their skin exposed in order to increase the output of their magic. Others have a more teasing look with a corset and leather pants to distract their victim. If you are tempted to follow one to a room, caution is advised. They are either looking for information or even the very strength that lies beneath your skin.