Known as the kindest of souls, a mage’s sworn duty is to protect others. Using staffs to channel magic into the physical plan; their spells range from healing, shields, and for their own defense, rays/beams. In times of war, mages are not shy to rush onto the field to save an ally. Likewise, they avoid conflict if the purpose is not just. For example, the mages pulled out of the fighting in the Wizard’s War due to the nature of the conflict. The sale purpose was to strengthen Mendaxum by killing creatures of their same nature, such as a pyromancer killing a fire creature such as the Matahari (a dragon that wields fire). As soon as the mages gained the courage to leave the conflict, the armies of Mendaxum were doomed. The conflict ended soon after and helped to appoint the mage as the mentor of a sorcerer that is only found once every thousand years, the Supreme. These have the ability to use every branch of magic and become the leader of their people, just like Delsey. Such kindness was wasted on this monster.
Sorcerers that use the elemental energies of the land through magical means. Using the totem found around their necks, they are able to channel their magic to make roots snake towards their opponents or rack to form hands to grasp the enemy. These totems, crafted in the form of some animal, are usually made of wood with a green crystal placed toward the center. There are a wide arrange of spells that can be learned by a shaman. Generally, one will lean towards one kind of element such as floral spells. However, the true masters can use multiple different kinds. The only element a shaman cannot use is fire, a specialty of the pyromancer. Along with these abilities, they are also able to communicate with animals. This can prove crucial in a war when messages need to be sent. Its enough to say that if you face a shaman, watch out for the environment around you; it might just keep you alive and ready for any attack.
The infiltration unit of the Mendaxum army, they were always looked down on for their power. Unlike most sorcerers, they do not need any sort of item to channel their energy into the physical plane. Only skin to skin contact or the air hitting upon their own skin can activate their magic. Their abilities range from being able to suck energy and gain intelligence from skin to skin contact, creating illusions by being near their target, and obtaining monstrous strength that could break a full sized boulder. Because most of their spells rely on being close to their victim, many in the Mendaxum armies have given them the names of seducer and seductress. Constant ridicule falls on them for their ways, but in the end the other sorcerers would not want to lose this crucial part of their army. Without intelligence, there is no way to learn your enemy and win the battles ahead of you. As for their uniforms, it does not help towards the name calling. Most try to keep much of their skin exposed in order to increase the output of their magic. Others have a more teasing look with a corset and leather pants to distract their victim. If you are tempted to follow one to a room, caution is advised. They are either looking for information or even the very strength that lies beneath your skin.
The city where the king has sits has long been built since before the time of the Muffet Clan. Although not the most clever of names, it has long been herald as a safe place in the land of Fabulum. As one approaches the gate to the city, they are met by two troll guards that would even frighten the most seasoned of warriors. Past the gate the city stretches into a market place where people hurry about the wooden stalls. Merchants are shouting their advertisements, as others argue with customers about prices. Past this stands a fountain where citizens come to wash their clothes. Children run around the water as some splash each other. Older citizens sit on the stone benches situated around the structure, grumbling about the world they live in. Three other stone slab roads branch from the square in the walled city. Straight leads to the castle itself that was surrounded by a moat. Armed men march on top of the tall walls that block off the castle. The other two roads lead to two different districts of the city. On the right contains sturdy, ornate, stone houses where men and women of fine clothing talk in the street. However, on the opposite side is a community of shaky wooden houses. Most of the people who live there wear tattered clothes that are too small.
Found in the poorer district is the delectable scent that comes from a humble bakery. Once one gets inside the broken door they will see a treasure trove of baked goods. A L-shaped glass counter fills half the space and shows off an array of pastries. Cookies of all sorts, brownies, and other pastries stuffs the displays. On a shelf out of reach is placed a basket of wonderfully decorated gingerbread cookies. There are two doors that stand behind the counter where one will find the proprietor. He wears plaid pants and a black shirt with a white apron tied around his waist. Round spectacles sit on the bridge of his nose which is decorated with a curled gray mustache. His bald head will shine the income sun as his green eyes meet you. To most he is known by the name of the Muffin Man and is a favorite baker of the king with his blueberry muffins.
Behind the castle one would find the royal garden where the hero known as Jack has become a successful farmer. Fruits, vegetables, flowers, and vegetation the likes none have ever seen spring from the land. Among the green, one will usually find a man in his late forties early fifties tending to the plants. He wears blue cotton overalls with many patches sewn into the tapestry. He wears no shoes and his hands are stained with soil. His shirt is a long sleeved red top that has as many holes as a leopard has spots. His tuft of brown and grey hair is covered in filth with a smudge to match on his face. This man is the hero known as Jack who nurtured the peace between Reus and Fabulum. If one walks past the initial garden and over a small wooden bridge that has a babbling brook flowing below it; they would find themselves in front a large mound of dirt. On each side are stones etched with the same strange marking upon them, like that of a leaf. This can grant one access to the land of Reus. First one must ascend a nearby hill and draw a pail of water from the well that is erected on top of it. Next they must splash the water onto the mound while shouting “Reus!” clearly and loudly. Rumbling will shake the area, as a giant bean stalk sprouts and climbs into the sky above the clouds. Only then can one scale it to reach the land of the giants. Caution is advised since one has a limited time to climb the great plant. In this way, either land prevents the other from invading.
Built to spite her jealous husband, Madame Silvia Muffet created the building using her shaman magic. Twisting vines, roots, branches, and thorns weave together to form this grand tower to the very top room where a single window looks out on the land of Fabulum. To most beings, there is no door to enter this place. It only appears if one passes the test of the tower.
Two vines will spring forth from the tower; one having an allspice flower at the end of it that will wrap its petals around a person’s chest. The second has the jaws of a Venus fly trap, the tips of its teeth teasing the flesh all around one’s head. After a few minutes of suspense, the vines will retreat to the tower and form an archway; revealing a large round door made of Maple tree wood. That is only if one passes. On the other hand, if the person does not pass the fly trap gets brains for dinner. The only way to pass this test is to have enough compassion in your heart to care others more than yourself. Once one does get inside, they see the true wonder of this place.
Flowers light up the walls with a variety of vibrant colors that rival the splendor of a rainbow. Creatures of all shapes and sizes roam the tower, neither prey or predator seeking any hostility toward one another. If one makes their way down the steps and underground they can her the very tower breathe. The roots under the building are curled around a green glowing gem that keeps the structure standing. One must be careful approaching the sight for if they do not, giant moles will come up and smack intruders.
Going back upstairs, one would climb the spiraling staircase of Silvia’ tower. Each step is made of thick oak branches that run along the walls, From the ceiling trickles vines with radiant flowers that light the very tower. Finally, at the very top of the stairs it opens to a large circular room. A corner of the room contains two large tables side by side. One is obviously a work bench with tools scattered about and wood shavings covering the table top. The other seems strange to the most people. On it are several vials, tubes, and bottles that are kept neatly in rows against the back wall. Above them are shelves of powders, glowing liquids, and ingredients that are used for potions. In the center of this table is a small cauldron that is usually boiling. Like most of the tower, flowers of magnificent colors decorate the pointed ceiling. Branches stick out from the roof as most of the time Silvia’s owls perch upon them, except for Vitro, Silvia’s closest owl, who has his own perch next to her work bench. A single window lets the light in with a flat bay bottom and a coned shaped top. Across from this is a huge book case aligned with tomes of magic and guides to plants. A humble wood carved bed stands next to this with faded linens. The wooden plank floor is decorated in the center with a finishing of an owl in flight.
The Muffet family crest was based on the founding members’ animals. At the top of the symbol were an eagle’s wings spread on the outside while the middle has a bat’s. The lower half was in the jaws of a crocodile with its toothy smile. Located in the middle of the crest was a curved elephant’s trunk next to a bear’s paw.
During the Graecian Expansion, Cyclops from Graecia attempted to invade the land of Fabulum. The five founding members of the Muffet clan rose up to stop them led by Ellie Muffet thus where the name comes from. Battle after battle they fought, making the cyclops more and more fearful of their reputation. Eventually, they surrendered, begging to be spared their lives and from returning to Graecia. The founders graciously allowed them to stay, forming an alliance with their homeland in the process.
Since then, they have served as the protectors of Fabulum. Whether it be fighting trolls, wolves, or giants; they have been a reliable and formidable force. Notable members include Gruff Muffet whose duel tactics ended the Troll conflict. He is deviously clever man who chose a particularly large breed of goats to train. This is an ode to his mother Bo Peep who trained sheep. Gruff’s wife, Silvia was an owl trainer and discovered she was a shaman. Her skills soon outshone her husband’s and gave her much respect among anyone she met.
Both of the couple’s sons were gifted as well. One became the head of the clan while training ravens. His name was John and took the characteristics of his father. On the other hand, his brother with his wife was able to train the dreaded pack. Unfortunately, he was struck down by Mallupo’s handiwork. However, this gave rise to the greatness of their daughter, Red Muffet. With the gone, she now had the responsibility of leading the wolf pack, despite the land rejecting her for being a werewolf. Her renown cousins live in the Muffet Manor. Goldilocks is a celebrated warrior warrior riding atop of her three bears, while her sister Luda (though she prefers Miss Muffet) ensnares her opponents with her trained giant spiders.
The only famous member not directly related to the family is a man by the name of Serlep. He is a talented warrior who is enlisted under a special strike force for Gruff as an orphan. The first to train snakes, he showed amazing skills even before he trained his adoptive deceased brothers’ animals after their deaths at the hands of Red. Though there may just be more than skill involved with his feats.
Home of the Raccontos is located in the land of Petram in the Northern mountain range. A single road winds from the top of the mountain to the bottom and onto the Plain of Nocciolo, This cobblestone path is used for an attack strategy where the Racconto roll down at high speeds and flatten anyone who dares threaten their home. Along it are their home and businesses, carved modestly into the mountainside. Each dragon has a small den which usually includes a bed of rocks, book shelf, and a fireplace to cook meals. This continues on and up to the summit. Here stands the great Pietrateca, the great library of the Racconto. A brown brick library that stands at the top of the great hill. Walls enclose the top of the mountain and have several lookout towers that watch the plains. The library stands above all with a tower pointed above with a tin top. The tower has a spiral of brown, gray, black, and white stones that lead to the uppermost part of the building. Below the tower, the main part of the library has white marble pillars that stand tall with ornamentation influenced of Ionian, Corinthian, and Doric scattered every other. The grand doors are made of Redwood before entering the inner part of the library. Inside are shelves upon shelves of books that curve all along the walls of the library, making a maze of information. The ceiling has further carvings of stories of the past. At the middle of the place, is a desk that is circular with an attendant standing by. On the second floor, is an array of artifacts pulled from different parts of Magitotum history. Among them include but not limited to; a robotic arm from the Tech War, the treaty of the Conflict of Elemental and Metaphysical Forces, and a ring that Merlin wore during the Wizard’s War. In a far-off corner behind one glass container, is a small medallion of a cat’s face with elongated ears known as the Amulet of Tawala. It is considered one of the most dangerous items kept by the Racconto. A large stone spiral staircase that goes from the middle of the second floor among the artifacts to the upper tower. If one looks out to see they could see the mountains that are topped with snow. After many steps, one would arrive at the top floor. Inside of this tower, usually sits the dean on a seat made of blue topaz. The leader of their people, they are found with a book in their hand or looking over important documents retaining the the welfare of their land.