Item Inquiry

Item Inquiry: Amulet of Tawala

A small golden medallion of a cat’s face with elongated ears, its eyes glows green when it uses its powers. This object allows the wearer to control anyone who looks at it directly, among some other abilities still yet to be discovered. It was recovered after the fall of the Pharaoh Tandaa and given to the Racconto to store. The mad man attempted to control all Hadithi following the Wizard’s War. He was stopped by an alliance formed between the genies, the people of the region of Uchawi, and some rogue sorcerers from Mendaxum. They decided it was best to leave the former rulers body with his people in the region of Kunyoosha, but the medallion they needed to be sent as far away as possible.

Item Inquiry

Item Inquiry: Node Portal System

In the land of Mendaxum, a common form of traveling for sorcerers is the Node Portal System. What is this you ask? A simple design and concept, it starts with the node. A node is a circular pad with veins of magic that stem from a center gem. These are usually placed inside homes, business, and common public places. The pad resonates to a specific node stone designated by the user. The said stone is a small rock with incantations written upon it. In the center is a glowing gem that resonates to a host node. When one wants to get to the specific pad, they only have to think about their destination and use one finger to rub around the center gem in a circle. As they do this, they must touch each of the incantations written upon the stone or it will not work. A clever tool to cut down the commute time in the busy land of Mendaxum.

A Closer Look

A Closer Look: The Pass of Discidium

Over the rolling waves one faces many dangers upon the ocean known as Moana, but one of the most devious is found not within it. Between the high cliffs of Fabulum, Spiegel, and Graecia there lies a curse that strikes seafarers. This magic was place by sorcerers in Graecia in order to protect their land from a Northern invasion. The spell itself causes groups to turn on one another by using their raw emotions to bubble over. Why can this be bad? Even if the individual is mad at another for just stubbing their toe earlier, the curse can cause them to be so mad to the point of murder. An invasion force would cut themselves down without the Graecian people having to lift a sword. Terrifying to say the least, but there is one way to avoid this fate. If the group relays all their frustrations to one another before entering the pass, they will be free from the spell’s effect. However, this fact is not widely known by all leaving most travelers to perish at sea in this forsaken pass.

Confusing Concepts

Confusing Concepts: Spells

As one knows, spells are formulas, rituals, or acts used to make magic form in the physical plane. Now just from this, one can see that there are many forms that a spell can take. Usually it is associated with a spoken word to be used in a certain purpose. For example, the shaman spell known as Fomzamaw requires the user to speak the word and have a supply of stone nearby. Once the word is uttered, it forms a stone arm that the user can replace for a lost limb. This was developed during the Wizard’s War after the mages pulled out from the senseless bloodshed. On the other hand their are other spells that do not require spoken words. Strong feelings can react to the magical network and produce quite the punch. Such an instance can be found in shamans. When needing to pack a punch, they can summon a specific element, such as roots, to batter their opponents. Helpful if the user cannot for some reason use their voice. Another way a spell works is by hand signs. A common household trick meant to trap intruders but used by mischievous siblings is the Lock Switcher spell. As the name suggests, it changes the locks or handles of a door so the other is locked in the room. To activate this spell, one makes one fist above the other then switches their position. Of course these are just some examples of how to bend the complex energy known as magic. Many more still remain widely unknown in the vast world of Magitotum, thus keeping some mystery to a power that is shared by many people. The unexpected comes with the mystic and one should never expect something that is mysterious.

Confusing Concepts, Species Spotlight

Species Spotlight/ Confusing Concepts: Sorcerers

Why the hybrid title? Sorcerers are not just limited to humans, although they are by far the most common found among the ranks in Mendaxum. There are other being that use magic, such as leprechauns, who decide to expand their knowledge by attending the schools at the magical land. Usually, this is accompanied by having to serve in the armies during their stay, unless diplomatic deals are struck. Most of the time the classes of Mendaxum do not have much diversity due to past history and the rule of Delsey. Their are several types of sorcerers found within the world of Magitotum. In the Mendaxum schools they teach and discuss teachings from the following types; Shamans, Mages, Summoners, Pyromancers, Necromancers, Magicians, the Pellax Core, and Tecuprin. Of course creatures like elves have different spells that are specific to their kind. Those teachings are left to their own kin, the knowledge sometime lost. Luckily, they might just find this lost magic within the contents of Mendaxum’s many libraries. Wisdom is considered the highest value among the ranks of sorcerers.

So why include Species Spotlight? Sorcerers are actually a sub species found among the all species but are especially different in humans. These beings live longer than their counter parts due to their magic. As discussed before, to use their power one must contain a magical network. This keeps their body in better shape with stronger supporting cells; resisting the wear and tear of years gone by. One must be born with this system in order to become a sorcerer of Mendaxum, at least that was the original thought. Merlin, the genius that he was, broke this idea. He found a way of bestowing regular humans with a magical system. An astonishing feat when he helped Arthur by strengthening his army; giving each of the Knights of the Round Table the ability to perform magic. It is scary to think that Delsey could do the very same if she chose to do so.

A Closer Look

A Closer Look: Summoners

A sorcerer that depends on items and others to assist in battle; these people wear gauntlets that glow orange to manifest their magic into the physical plane. Depending on the individual, you might find yourself fighting a very different style then another among their core. That is because Summoners spends their lives collecting creatures and objects to use against their enemies, making their way of battle highly customizable. Think a pack rat with the ability to unlimitedly store their items. Well, unlimited is a strong word. The requirement for storing the new summonee is to have enchanted parchment which the Summoner has created ahead of time. Once locked inside, a sentient being will be given a customized environment catering to their whim. Most of the time this is against their will. During many of wars especially the Wizard’s War, Summoners benefited the most from the conflict. On each battlefield, they captured their enemies to use as pawns against their own. Friends became enemies in a twisted series of events. Resentment from dragons and other species are common toward these types of sorcerers.

Often Summoners will carry around journals of their summonees. These they can have float around them and come alive with the spell known as Eisque. Similar to the energy form animation, this talent allows them to animate an ordinary object into a sentient being linked to the wielder’s psyche. The emphasis is on an ordinary object, they cannot do so with elements like other sorcerers. With the ability to summon anything they mark, one must be careful. They could spring upon you a Matahari or summon a gun just to set you off balance. Expect the unexpected when fighting this opponent.

Item Inquiry

Item Inquiry: Rock of Affiprob

In the Cave of Bonantru underneath the Library of Mihidoc found in the land of Mendaxum, these rocks are found embedded in the wall. The item has a clear gem in the middle while swirled around it are layers of minerals and moss. It is required by all sorcerers to have this item on them while on missions. If a person finds a possible sorcerer who is past the age of eighteen the Habepert is performed. If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock. By doing this act, it helps structure an education for someone who is behind their new peers. Usually, these new sorcerers become apprentices to Scroll Keepers.