Born only once every thousand years, a Supreme has the ability to use every class of sorcerer spells. They are discovered by the coming of age test known as the Habepert. When a Supreme comes in contact with the Rock of Affiprob the center gem will hover around them before glittering down from above them. A beautiful sight before the rugged training begins. Having the ability to do any spell comes with the workload of all other classes. Meaning, they must study under every core for a number of years. This depending on how fast the person can learn. Primary care and teaching of the individual fall under the responsibility of the head Scroll Keeper of the Mages; decided so after the Wizard’s War as an agreement between the dragons and sorcerers. With a teacher that has such big heart, many Supreme’s have had the personality of a kind soul more often than not. Those who do become rotten cause massive mayhem to the world of Magitotum. Such a perfect example is the witch Delsey. With her reign on the throne, she has wrought great pain upon the land. However, one cannot help but marvel at some of the spells she has accomplished. One of the most known is the magical scar put on the Omni Xerxes. Though he will never tell the name of the affliction, it forces him to relive past horrors at any time by the whim of the user. It also provides the spell caster to show possible futures to the victim; causing said individual to experience extreme anxiety and stress in any situation. Not much else known about this particular affliction, but it is the first seen by all in the lands of Magitotum. What else can these Supremes do? Only time will tell.
As one knows, spells are formulas, rituals, or acts used to make magic form in the physical plane. Now just from this, one can see that there are many forms that a spell can take. Usually it is associated with a spoken word to be used in a certain purpose. For example, the shaman spell known as Fomzamaw requires the user to speak the word and have a supply of stone nearby. Once the word is uttered, it forms a stone arm that the user can replace for a lost limb. This was developed during the Wizard’s War after the mages pulled out from the senseless bloodshed. On the other hand their are other spells that do not require spoken words. Strong feelings can react to the magical network and produce quite the punch. Such an instance can be found in shamans. When needing to pack a punch, they can summon a specific element, such as roots, to batter their opponents. Helpful if the user cannot for some reason use their voice. Another way a spell works is by hand signs. A common household trick meant to trap intruders but used by mischievous siblings is the Lock Switcher spell. As the name suggests, it changes the locks or handles of a door so the other is locked in the room. To activate this spell, one makes one fist above the other then switches their position. Of course these are just some examples of how to bend the complex energy known as magic. Many more still remain widely unknown in the vast world of Magitotum, thus keeping some mystery to a power that is shared by many people. The unexpected comes with the mystic and one should never expect something that is mysterious.