As one knows, spells are formulas, rituals, or acts used to make magic form in the physical plane. Now just from this, one can see that there are many forms that a spell can take. Usually it is associated with a spoken word to be used in a certain purpose. For example, the shaman spell known as Fomzamaw requires the user to speak the word and have a supply of stone nearby. Once the word is uttered, it forms a stone arm that the user can replace for a lost limb. This was developed during the Wizard’s War after the mages pulled out from the senseless bloodshed. On the other hand their are other spells that do not require spoken words. Strong feelings can react to the magical network and produce quite the punch. Such an instance can be found in shamans. When needing to pack a punch, they can summon a specific element, such as roots, to batter their opponents. Helpful if the user cannot for some reason use their voice. Another way a spell works is by hand signs. A common household trick meant to trap intruders but used by mischievous siblings is the Lock Switcher spell. As the name suggests, it changes the locks or handles of a door so the other is locked in the room. To activate this spell, one makes one fist above the other then switches their position. Of course these are just some examples of how to bend the complex energy known as magic. Many more still remain widely unknown in the vast world of Magitotum, thus keeping some mystery to a power that is shared by many people. The unexpected comes with the mystic and one should never expect something that is mysterious.
Why the hybrid title? Sorcerers are not just limited to humans, although they are by far the most common found among the ranks in Mendaxum. There are other being that use magic, such as leprechauns, who decide to expand their knowledge by attending the schools at the magical land. Usually, this is accompanied by having to serve in the armies during their stay, unless diplomatic deals are struck. Most of the time the classes of Mendaxum do not have much diversity due to past history and the rule of Delsey. Their are several types of sorcerers found within the world of Magitotum. In the Mendaxum schools they teach and discuss teachings from the following types; Shamans, Mages, Summoners, Pyromancers, Necromancers, Magicians, the Pellax Core, and Tecuprin. Of course creatures like elves have different spells that are specific to their kind. Those teachings are left to their own kin, the knowledge sometime lost. Luckily, they might just find this lost magic within the contents of Mendaxum’s many libraries. Wisdom is considered the highest value among the ranks of sorcerers.
So why include Species Spotlight? Sorcerers are actually a sub species found among the all species but are especially different in humans. These beings live longer than their counter parts due to their magic. As discussed before, to use their power one must contain a magical network. This keeps their body in better shape with stronger supporting cells; resisting the wear and tear of years gone by. One must be born with this system in order to become a sorcerer of Mendaxum, at least that was the original thought. Merlin, the genius that he was, broke this idea. He found a way of bestowing regular humans with a magical system. An astonishing feat when he helped Arthur by strengthening his army; giving each of the Knights of the Round Table the ability to perform magic. It is scary to think that Delsey could do the very same if she chose to do so.
There are many different types of sorcerers found within the world of Magitotum; each with astounding and diverse abilities. However, one does not discover their particular class until they turn eighteen. Until then from the young age of six; they practice basic household spells, magical formulas used to make enchanted objects, elements of potion making, language, the history of Mendaxum, and common skills such as cooking. When they do come of age, they are stood before the council and given a Rock of Affiprob to perform the ritual known as the Habepert. The newly turned eighteen year old then holds the stone in their hands as it reacts to their magical network.
If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock.
The next four years are spent training in their specific class before taking a year of mingled combat training with the other types of sorcerers. Then they are expected to be on active duty for at least two years unless events occur such as personal injury, pregnancy, or other traumatic events occur. Ambitious individuals will even study another four years to earn the rank of Scroll Keeper. With this, they are able to foster up to three apprentices. If a sorcerer chooses to become an apprentice under a Scroll Keeper, then they can quicken their education by at least half the time needed for the traditional method. In either process, the individual is still expected to complete missions according to their skill level. This requirement starts after a half a year of specified training in their classes.
As always there are exceptions to the process above. Most common is if a sorcerer is not born in the city of Mendaxum. Although it rarely occurs in present day Magitotum, it proves to be difficult to educate them. Usually they are discovered when a squad is out on a mission, thus why most sorcerers are required to carry a Rock of Affiprob on them. Once they have been found, they are immediately apprenticed under a Scroll Keeper to make up for lost time. Most of these foreigners are met with resentment from being an outsider at first, but some prove to rise above it and become leaders in their own right. Such education and structure, it is no wonder why dragons have had such a hard time in battle against these prepared humans.
Weird title right? One may be thinking, is he going to talk about puberty and the awkward stages of life? Thankfully I intend on nothing of the sort for not only will it be uncomfortable for you to read, but for me to write. So, what I do mean is about the different body types found in dragons. First is the most common known as the bipedal. These stand on two legs and have arms with claws at their finger tips. Wings decorate their back and a tail extends from their rear. A quadrupedal is much the same except having four legs and no arms. These kinds are massive and are rarely seen in Magitotum these days. At one time, this type of dragon were in charge of each of their individual species.
Much like the quadrupedal except in size is the drake. Drakes have no wings and possess much sharper claws than other breeds, most able to run up mountains. The spines on their back are usually larger than other breeds. its cry are the most bestial of all breeds, scaring some opponents before it even begins to fight. The next kind, known as the wyvern, has wings instead of front appendages. It is common for this breed to have beaks instead of reptile-like jaws. Wyverns also have a unique cry much like the drake. If you hear a sound much like a bird combined with a reptile, look to the sky for an attack from this beast.
Finally, their are the wyrms. These are characterized by their snake-like bodies, allowing for better mobility. There are two variations of this breed; one with wings and the other with four short legs. The first is far more common than the latter and proves to be a challenge in combat. A single whip from its tail could kill a man from its blow. As one can see, there are varieties even within the diverse species of dragon. It just goes to show that one should not generalize creatures of the same species of being the exact same.
Whether it be Metaphysical, Elemental, or any of the other energies; there are different ways to use them. Animation, enforcement, construct, bombardment, modification, and army assembly are the established forms found in Magitotum. The animation form is defined by bringing the specific energy to life. An example of this would be creating creatures from fire. Each has its own mind and follows the command of the caster. They are around as long as the user can muster the energy for them. In a similar way, construct allows the user to mold their force into a non-animate object. Dark elves are an example of this by using their aura to make spears that they use for hunting. They are also known to use another form known as enforcement. This allows the user to coat their body into their energy and boost their own strength. Imagine an elf coming at you with a dark purple aura pulsating off their body; breaking through tree after tree to get his prey. Makes one quiver am I correct? Anyways, next is another overwhelming form, bombardment. As the name suggests, it is a form where the user launches large attacks of its energy, showing off its specific strength. Only the most powerful of users can do this trick for it requires a ton of one’s will to use. Such an example comes from the Omni Xerxes. who has been known to be able to summon a lake full of water to drown his enemies or summon a lightning storm that strikes down legions of foes. Modification takes a little more focus then the rest for it requires the user to bend their force around an object. Most common of weapons to do this with is a sword; which is seen through a number of examples such as the Matahari and the Knights of the Round Table. The final form was created by Xerxes’ younger brother Soliment. His form consisting on making himself a one man army by duplicating himself while still remaining a single consciousness. Meaning that he could just think where to attack and his army could swarm the area without a command. It is difficult to counter without knowing what the enemy is planning. Still there are even more ways one can use the energy around them, but for general purpose almost all fall underneath these forms. Which way would you fight if given the ability?
It is not the most clever of names being called so by the Doppelgangers who inhabit it. For centuries, most of Magitotum had no idea of its existence. It was only shortly after the emergence of the Betrachs did it truly become discovered. This dimension is found on the other side of mirrors and can only be accessed with assistance by either a Betrach or Doppelganger. The world itself is exactly like Magitotum except everything is crystalized and it contains no life other than the Doppelgangers. Thousands upon thousands of twinkling mirrors connect this dimension to the other, allowing someone to move about undetected. The rules of movement are opposite of the world parallel to it. Every action is opposite of a person movement. For example, if one tries to jump they will find themselves ducking and visa versa. Those in experienced in this plane will often find themselves dead before finding an exit. Furthermore, any being able to bend light are able to move at blinding speeds. It is bad enough that the Doppelgangers can move at such high speed, now imagine a dragon of light like the Dracux could do? There would be no escape from their wrath.
There are six major energies that can be tapped into by the beings found in Magitotum. Werewolves and vampires can easily access the primal. This animalistic energy is made by every living thing that breathes. When it takes shape, you can see the pale light of the moon. It is thought that the moon can bring out the beast out of even the most civilized creature. Next would be the elemental, or Primus, these that occur in nature. This force flows through the world itself and through every living thing. Shamans use this energy mixed with their own magical network to cast spells. This brings me to a second one, magic. Much like our nervous system, those who can tap into magic have what we call a magical network. It serves as a way for their body to properly channel the power. This energy pools in three locations in a sorcerer’s body; the brain, chest, and the abdomen. Because of where these are found, the one using it has a limited amount they can perform at one time. Overtaxing themselves could lead to their very deaths. There are locations throughout Magitotum that naturally flows a wellspring of magic itself, like their home of Mendaxum which can expand their abilities in the immediate area. Metaphysical energy, or Eximus, is characterized as being beyond comprehension. It is not that it cannot be manipulated but that the energies are not fully understood. For example, over in the land of Orario are the Tempago who manipulate the very fabric of time; something they dedicate their lives to master. Not one of them have full control over the force; as is true for any of the metaphysical forces. The final two energies are less known by most of Magitotum. The first is called aura, the internal fighting spirit. Each person has a unique form of this energy that appears as a color and covers the outside of the body. The form it takes can show the abilities the individual may possess. Finally, the last one is called chakra. This form is wielded by very few and connects to the spiritual energy that flows from person to person. There are seven pools of this energy that are found within the body. If someone taps into all of them, it is rumored that they can avoid death until they are ready to accept it. Necromancers are one of the very few that can tap into this and usually end up as key keepers along with Reapers and the Phasm in the land of Peractium.