A sub species of unicorn, the Corniasp is a stone horse with a single diamond horn on its head. Unlike other creatures of rock, its hide contains traces of diamonds that it can use to dust the field through its nostrils. Almost nothing can stop this beast once it decides to charge. Its horn will pierce through anything that happens to cross its path; finishing the job by embedding its diamond hooves into the ground. Riding this creature is strongly advised against for it has only been domesticated by Stonewall and his men. Meeting a wild one is even more dangerous especially if it is the leader of its team. It will stop at nothing to ensure its fellow creatures remain unharmed by outsiders.
Category: Scales Series
A Closer Look: Bello Cap
Here sat the royal goblin castle where the decisions of the entirety of Conflictus were decided. At one time it had five towers of teal standing tall. Now all but one had fallen; most of which had slid down the hillside and into the town, crushing several other buildings. It once had keeps that were stationed on each corner of the walled fortress. At a set of bronze doors, the only standing barbican towered over them with a cannon situated on the top. Inside the walls was a dome with a bronze top.
This place has resisted attack after attack, but the town was finally overwhelmed in the final confrontation of the Tech War. Lone Star and his forces from their nearby island swarmed the shores with the intent to reach and ransack Mendaxum. However, they found stiff resistance from the mixed forces of Conflictus and an elite team of heroes that came to assist them. Through staggering odds, they were able to repel the invaders, but not without cost. The town was scarred and the citizens felt no inspiration to repair it. Their leaders had failed them, trusting that Mendaxum would actually come to their aide. It was then that the goblin monarchy was toppled and the many races of Conflictus grew apart.
As for the state of the town in the current town, the houses and shops were made of brown stones for the walls and the houses had teal slated roofs. The buildings still had burns, singes, and smashed in every conceivable way of damage. Most of the shops had since been closed with the old local market nearby. The stands had been tipped over and the fruit had fallen on the ground, rotting with flies pouring out of them. The town sat in front of the beach that opened into a bay which had several small wooden docks built on it. Its sand was surprisingly well kept other than the few bits of scrap metal and wood, the damage caused from the same battle that hit the rest of the town. A far-off cliff exhibited more of the past scars with the rocks broken off, leaving columns of white rock standing in front of a cove under the castle. On the main drag one finds a rundown building that notably had sword slashes, bullet holes, scorch marks, and blood stains upon its walls. On top of the place was a sign that said, “Ol’ Bera”.
For now that is all I can say about this capital town. Anymore would reveal too much of the story. Hoping you like to read more.
A Closer Look: The Pass of Discidium
Over the rolling waves one faces many dangers upon the ocean known as Moana, but one of the most devious is found not within it. Between the high cliffs of Fabulum, Spiegel, and Graecia there lies a curse that strikes seafarers. This magic was place by sorcerers in Graecia in order to protect their land from a Northern invasion. The spell itself causes groups to turn on one another by using their raw emotions to bubble over. Why can this be bad? Even if the individual is mad at another for just stubbing their toe earlier, the curse can cause them to be so mad to the point of murder. An invasion force would cut themselves down without the Graecian people having to lift a sword. Terrifying to say the least, but there is one way to avoid this fate. If the group relays all their frustrations to one another before entering the pass, they will be free from the spell’s effect. However, this fact is not widely known by all leaving most travelers to perish at sea in this forsaken pass.
Confusing Concepts: Spells
As one knows, spells are formulas, rituals, or acts used to make magic form in the physical plane. Now just from this, one can see that there are many forms that a spell can take. Usually it is associated with a spoken word to be used in a certain purpose. For example, the shaman spell known as Fomzamaw requires the user to speak the word and have a supply of stone nearby. Once the word is uttered, it forms a stone arm that the user can replace for a lost limb. This was developed during the Wizard’s War after the mages pulled out from the senseless bloodshed. On the other hand their are other spells that do not require spoken words. Strong feelings can react to the magical network and produce quite the punch. Such an instance can be found in shamans. When needing to pack a punch, they can summon a specific element, such as roots, to batter their opponents. Helpful if the user cannot for some reason use their voice. Another way a spell works is by hand signs. A common household trick meant to trap intruders but used by mischievous siblings is the Lock Switcher spell. As the name suggests, it changes the locks or handles of a door so the other is locked in the room. To activate this spell, one makes one fist above the other then switches their position. Of course these are just some examples of how to bend the complex energy known as magic. Many more still remain widely unknown in the vast world of Magitotum, thus keeping some mystery to a power that is shared by many people. The unexpected comes with the mystic and one should never expect something that is mysterious.
Species Spotlight/ Confusing Concepts: Sorcerers
Why the hybrid title? Sorcerers are not just limited to humans, although they are by far the most common found among the ranks in Mendaxum. There are other being that use magic, such as leprechauns, who decide to expand their knowledge by attending the schools at the magical land. Usually, this is accompanied by having to serve in the armies during their stay, unless diplomatic deals are struck. Most of the time the classes of Mendaxum do not have much diversity due to past history and the rule of Delsey. Their are several types of sorcerers found within the world of Magitotum. In the Mendaxum schools they teach and discuss teachings from the following types; Shamans, Mages, Summoners, Pyromancers, Necromancers, Magicians, the Pellax Core, and Tecuprin. Of course creatures like elves have different spells that are specific to their kind. Those teachings are left to their own kin, the knowledge sometime lost. Luckily, they might just find this lost magic within the contents of Mendaxum’s many libraries. Wisdom is considered the highest value among the ranks of sorcerers.
So why include Species Spotlight? Sorcerers are actually a sub species found among the all species but are especially different in humans. These beings live longer than their counter parts due to their magic. As discussed before, to use their power one must contain a magical network. This keeps their body in better shape with stronger supporting cells; resisting the wear and tear of years gone by. One must be born with this system in order to become a sorcerer of Mendaxum, at least that was the original thought. Merlin, the genius that he was, broke this idea. He found a way of bestowing regular humans with a magical system. An astonishing feat when he helped Arthur by strengthening his army; giving each of the Knights of the Round Table the ability to perform magic. It is scary to think that Delsey could do the very same if she chose to do so.
