Confusing Concepts, Species Spotlight

Species Spotlight/ Confusing Concepts: Sorcerers

Why the hybrid title? Sorcerers are not just limited to humans, although they are by far the most common found among the ranks in Mendaxum. There are other being that use magic, such as leprechauns, who decide to expand their knowledge by attending the schools at the magical land. Usually, this is accompanied by having to serve in the armies during their stay, unless diplomatic deals are struck. Most of the time the classes of Mendaxum do not have much diversity due to past history and the rule of Delsey. Their are several types of sorcerers found within the world of Magitotum. In the Mendaxum schools they teach and discuss teachings from the following types; Shamans, Mages, Summoners, Pyromancers, Necromancers, Magicians, the Pellax Core, and Tecuprin. Of course creatures like elves have different spells that are specific to their kind. Those teachings are left to their own kin, the knowledge sometime lost. Luckily, they might just find this lost magic within the contents of Mendaxum’s many libraries. Wisdom is considered the highest value among the ranks of sorcerers.

So why include Species Spotlight? Sorcerers are actually a sub species found among the all species but are especially different in humans. These beings live longer than their counter parts due to their magic. As discussed before, to use their power one must contain a magical network. This keeps their body in better shape with stronger supporting cells; resisting the wear and tear of years gone by. One must be born with this system in order to become a sorcerer of Mendaxum, at least that was the original thought. Merlin, the genius that he was, broke this idea. He found a way of bestowing regular humans with a magical system. An astonishing feat when he helped Arthur by strengthening his army; giving each of the Knights of the Round Table the ability to perform magic. It is scary to think that Delsey could do the very same if she chose to do so.

A Closer Look

A Closer Look: Summoners

A sorcerer that depends on items and others to assist in battle; these people wear gauntlets that glow orange to manifest their magic into the physical plane. Depending on the individual, you might find yourself fighting a very different style then another among their core. That is because Summoners spends their lives collecting creatures and objects to use against their enemies, making their way of battle highly customizable. Think a pack rat with the ability to unlimitedly store their items. Well, unlimited is a strong word. The requirement for storing the new summonee is to have enchanted parchment which the Summoner has created ahead of time. Once locked inside, a sentient being will be given a customized environment catering to their whim. Most of the time this is against their will. During many of wars especially the Wizard’s War, Summoners benefited the most from the conflict. On each battlefield, they captured their enemies to use as pawns against their own. Friends became enemies in a twisted series of events. Resentment from dragons and other species are common toward these types of sorcerers.

Often Summoners will carry around journals of their summonees. These they can have float around them and come alive with the spell known as Eisque. Similar to the energy form animation, this talent allows them to animate an ordinary object into a sentient being linked to the wielder’s psyche. The emphasis is on an ordinary object, they cannot do so with elements like other sorcerers. With the ability to summon anything they mark, one must be careful. They could spring upon you a Matahari or summon a gun just to set you off balance. Expect the unexpected when fighting this opponent.

Item Inquiry

Item Inquiry: Rock of Affiprob

In the Cave of Bonantru underneath the Library of Mihidoc found in the land of Mendaxum, these rocks are found embedded in the wall. The item has a clear gem in the middle while swirled around it are layers of minerals and moss. It is required by all sorcerers to have this item on them while on missions. If a person finds a possible sorcerer who is past the age of eighteen the Habepert is performed. If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock. By doing this act, it helps structure an education for someone who is behind their new peers. Usually, these new sorcerers become apprentices to Scroll Keepers.

Confusing Concepts

Confusing Concepts: Sorcerer Classes

There are many different types of sorcerers found within the world of Magitotum; each with astounding and diverse abilities. However, one does not discover their particular class until they turn eighteen. Until then from the young age of six; they practice basic household spells, magical formulas used to make enchanted objects, elements of potion making, language, the history of Mendaxum, and common skills such as cooking. When they do come of age, they are stood before the council and given a Rock of Affiprob to perform the ritual known as the Habepert. The newly turned eighteen year old then holds the stone in their hands as it reacts to their magical network.

If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock.

The next four years are spent training in their specific class before taking a year of mingled combat training with the other types of sorcerers. Then they are expected to be on active duty for at least two years unless events occur such as personal injury, pregnancy, or other traumatic events occur. Ambitious individuals will even study another four years to earn the rank of Scroll Keeper. With this, they are able to foster up to three apprentices. If a sorcerer chooses to become an apprentice under a Scroll Keeper, then they can quicken their education by at least half the time needed for the traditional method. In either process, the individual is still expected to complete missions according to their skill level. This requirement starts after a half a year of specified training in their classes.

As always there are exceptions to the process above. Most common is if a sorcerer is not born in the city of Mendaxum. Although it rarely occurs in present day Magitotum, it proves to be difficult to educate them. Usually they are discovered when a squad is out on a mission, thus why most sorcerers are required to carry a Rock of Affiprob on them. Once they have been found, they are immediately apprenticed under a Scroll Keeper to make up for lost time. Most of these foreigners are met with resentment from being an outsider at first, but some prove to rise above it and become leaders in their own right. Such education and structure, it is no wonder why dragons have had such a hard time in battle against these prepared humans.

A Closer Look

A Closer Look: Mage

Known as the kindest of souls, a mage’s sworn duty is to protect others. Using staffs to channel magic into the physical plan; their spells range from healing, shields, and for their own defense, rays/beams. In times of war, mages are not shy to rush onto the field to save an ally. Likewise, they avoid conflict if the purpose is not just. For example, the mages pulled out of the fighting in the Wizard’s War due to the nature of the conflict. The sale purpose was to strengthen Mendaxum by killing creatures of their same nature, such as a pyromancer killing a fire creature such as the Matahari (a dragon that wields fire). As soon as the mages gained the courage to leave the conflict, the armies of Mendaxum were doomed. The conflict ended soon after and helped to appoint the mage as the mentor of a sorcerer that is only found once every thousand years, the Supreme. These have the ability to use every branch of magic and become the leader of their people, just like Delsey. Such kindness was wasted on this monster.