Item Inquiry

Item Inquiry: Rock of Affiprob

In the Cave of Bonantru underneath the Library of Mihidoc found in the land of Mendaxum, these rocks are found embedded in the wall. The item has a clear gem in the middle while swirled around it are layers of minerals and moss. It is required by all sorcerers to have this item on them while on missions. If a person finds a possible sorcerer who is past the age of eighteen the Habepert is performed. If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock. By doing this act, it helps structure an education for someone who is behind their new peers. Usually, these new sorcerers become apprentices to Scroll Keepers.

Item Inquiry

Item Inquiry: Medallion of Howling Winter

Much like the Medallion of Moon Claw, this was given to a group of werewolves on the Matriarch’s death bed. The tribe that formed around it obtained the power of her mighty breath. The wearer of this item is given stronger ice powers and a more precise and powerful control of blizzards; so much so that they can cover entire lands with a single howl that sounds like that of a thousand. In addition, their body feels no effects from the cold even if they are encased in ice. Meaning their muscles do not tighten like other beings in the snow. This allows for them to move much quicker than their opponent who seems to move like a slug to them. Add in the fact that the Howling Winter tribe has mastered being silent on snow and you have a deadly combination. Beware the chief that wears a necklace with a pendant made of pure ice snowflake on which is carved a wolf howling. One cannot mistake this object for nothing else with the string around the neck decorated by claws.

Confusing Concepts

Confusing Concepts: Sorcerer Classes

There are many different types of sorcerers found within the world of Magitotum; each with astounding and diverse abilities. However, one does not discover their particular class until they turn eighteen. Until then from the young age of six; they practice basic household spells, magical formulas used to make enchanted objects, elements of potion making, language, the history of Mendaxum, and common skills such as cooking. When they do come of age, they are stood before the council and given a Rock of Affiprob to perform the ritual known as the Habepert. The newly turned eighteen year old then holds the stone in their hands as it reacts to their magical network.

If they are a Shaman, the center stone glows green as Peace Lilies sprout from the cracks. Adversely, a Necromancer will find a pitch black gem as rest of the stone turns to dust. A sweet smell will arise from the item if a Pellax while it glows a dark pink. Fire will burn the exterior of the red gem if a Pyromancer holds it. This being a rare event for this kind of sorcerer is found few in number. Unlike them, the most common of sorcerers is the Magician, masters of misdirection and magical hand to hand combat. If one of them holds the rock, a set of cards dances out from within the center of the yellow glowing stone. A barrage of colorful notes accompanied by the sound of trumpets will erupt from the middle stone if a Tecuprin is touching the object. More calm and soothing than the last, a Mage obtaining the Rock of Affiprob will find the surface smooth out and be covered in a shield of blue energy emitting from the center. Summoners have the wackiest of reactions to the item. From within the orange gem, a barrage of objects will emerge from the wielders room; to the dismay of the poor new recruit. Finally, if the extremely rare event of a Supreme holds the rock, the center gem levitates from within the Rock of Affiprob and floats around the eighteen year old before glittering down upon them as a powder. After this ritual is over, the new classified sorcerer keeps the gem that was found in the middle of the rock.

The next four years are spent training in their specific class before taking a year of mingled combat training with the other types of sorcerers. Then they are expected to be on active duty for at least two years unless events occur such as personal injury, pregnancy, or other traumatic events occur. Ambitious individuals will even study another four years to earn the rank of Scroll Keeper. With this, they are able to foster up to three apprentices. If a sorcerer chooses to become an apprentice under a Scroll Keeper, then they can quicken their education by at least half the time needed for the traditional method. In either process, the individual is still expected to complete missions according to their skill level. This requirement starts after a half a year of specified training in their classes.

As always there are exceptions to the process above. Most common is if a sorcerer is not born in the city of Mendaxum. Although it rarely occurs in present day Magitotum, it proves to be difficult to educate them. Usually they are discovered when a squad is out on a mission, thus why most sorcerers are required to carry a Rock of Affiprob on them. Once they have been found, they are immediately apprenticed under a Scroll Keeper to make up for lost time. Most of these foreigners are met with resentment from being an outsider at first, but some prove to rise above it and become leaders in their own right. Such education and structure, it is no wonder why dragons have had such a hard time in battle against these prepared humans.

Item Inquiry

Item Inquiry: Beleibrer

The great hammer owned by the smith Skapesmi goes by another name, known as the siege breaker. With a single swing from this weapon, fortress walls would crumble at its might. Skapesmi was the only one able to mold the unbreakable metal known as Uknustal, the sole material that his weapon was made of. Swing after swing the dwarf would charge into battle, making way for his allies to pour into the best fortified cities and defenses during the Conflict of Elemental and Metaphysical Disorder. The only description for this weapon was it looked like that of a hammer and scythe. For years only the great smith wielded this weapon and after his death that was the only record of its use. After the unfortunate passing of this great smith of which the kingdom was then named, the weapon was lost to the world of Magitotum. Not even the dwarfs knew where this weapon had gone. Perhaps it lies buried, waiting for the right creature to stumble upon it.

Item Inquiry

Item Inquiry: Medallion of Moon Claw

Long ago when the Matriarch was upon her death bead, she passed on her power to her children by way of four medallions. Each tribe formed around these objects and were gifted powers from the energy that radiated from it. However, whoever wielded the medallion was granted far greater abilities that almost rivaled that of the Matriarch herself. In particular, the medallion of Moon Claw grants the wearer healing from any injury instantly. Much like the properties of Silbermond, the injuries they do sustain glow silver and pale like the moon before it becomes healed. There is no need to focus on the area or do any preparations necessary unlike other medicines.  This becomes a problem for their enemies that cannot seem to stop an unrestrained assault.

In appearance, the crescent shape medallion has three slash marks behind the depiction of the moon. It is made of a white metal as a ribbon of evergreen is used to hang it around the wearers neck. When the medallion is active, it will glow a pale light color. Only a member of the Moon Claw tribe can use this item while all others will have only a fashionable accessory. Never be found wearing this precious artifact without the tribe’s permission or you might just end up losing your neck.